#version 330 core
out vec4 FragColor;
in vec4 vertexColor;
in vec2 TexCoord;
uniform sampler2D textureWall;
uniform sampler2D textureContainer;

void main(){
    FragColor=mix(texture(textureContainer,TexCoord),texture(textureWall,TexCoord),0.7)*vertexColor;
}
